Hi there! Currently, i am working on game’s combat system and AI, there’s a lot of technical work to do, so be patient for updates. After finishing the engine, i’ll start working on content for the 1st video and demo.
I have finally announced Nowhere 01 to public in some way by creating game’s page on IndieDB. It has a brief description of the project and a set of new screenshots, with some of the old ones updated.
You can check out new screenshots in site’s gallery section.
As promised I’ve done some work on upgrading old test-level to something more relevant, that will be actually in game and more presentable. It’s still in progress, but i can show you Hospital facade.
There are also some decisions made. Most rooms are going to be sort of sub-levels, where you go through transition(although i don’t think, loading is gonna happen, just transition). There are multiple reasons for that, like: easy to optimize, easier level design, no need for complex path-finding, level is less exposed to player, ability to set up specific lighting parameters. And it also resembles old-school survival horror games. I am also planning to have very little or none GUI outside of inventory screen. Mostly, for authenticity reasons. And on a harder difficulty level, game will not be paused while you delve through your belongings. I have ditched jumping ability, because inside survival horror, it’s just ridiculous.
I’ve written down level, monster, weapon and item lists. Most of the plot is ready. Overall game concept is kind of opaque now. I’ll try to deliver it through screenshots and videos as much and fast as possible.